AI Insights · Timothy · April 2022
Top 5 Adventure Games on iOS in Mexico Q1 2022
Discover the performance of the top 5 adventure games on iOS in Mexico for Q1 2022, including trends in downloads, revenue, and active users.
In Q1 2022, adventure games on the iOS platform in Mexico exhibited diverse performance trends. Here, we delve into the top 5 titles: Super Mario Run, Genshin Impact: Natlan Launch, Red Ball 4 (Ad Supported), The Sims™ FreePlay, and TSM Game. The data, provided by Sensor Tower, offers insights into weekly downloads, revenue, and active users.
Super Mario Run from Nintendo Co., Ltd. experienced fluctuations in its weekly revenue, starting at approximately $1.1K and peaking at around $1.3K in mid-January. Weekly downloads varied, reaching a high of around 13.9K in early January before settling to around 6.4K by the end of March. The game’s weekly active users saw a peak at approximately 34.7K in January, with a gradual decline to around 25.3K by the quarter's end.
Genshin Impact: Natlan Launch from COGNOSPHERE PTE. LTD. showed notable revenue peaks, with the highest being approximately $65.3K in late January. Weekly downloads started strong at around 8.5K, but saw a decline, ending the quarter at roughly 4.2K. The game maintained a robust active user base, peaking at approximately 41.8K in January, before tapering off to around 29.7K by the end of March.
Red Ball 4 (Ad Supported) by FDG Entertainment GmbH & Co.KG had a more modest revenue performance, fluctuating between $27 and $84 per week. Downloads saw a significant spike to around 5.9K in late January, with a general trend of fluctuation, ending at approximately 3.2K. The active user count peaked at around 31.6K in late January and saw a slight decline to about 28.2K by the end of March.
The Sims™ FreePlay from Electronic Arts demonstrated consistent revenue, peaking at around $3.4K in late January. Weekly downloads remained relatively steady, with a peak of approximately 5.1K in late February. The game’s active user base peaked at around 13.4K in late February, gradually decreasing to about 11.2K by the end of March.
TSM Game, also from Electronic Arts, showed a peak in weekly revenue at around $2.1K in late February. Downloads fluctuated, starting at around 2.9K and ending at approximately 1.7K. The active user count saw a peak of around 7.9K in early January, with a general decline to about 5.6K by the end of March.
For more detailed insights and trends, visit Sensor Tower.